DONGZEORIGINAL CHARACTERS / BY DONGZE

COLLECTION 10 / UND

Beasts & Undead

Small monsters, undead residents and new beginnings in familiar old places.

10 character concepts · Artwork V02 · Story draft V01

Beasts & Undead — UND-001 to UND-010
Read the design board from left to right, top row first. The codes match the profiles below. Tap the board to view it at full size.
UND-001 RumbleUND-002 DrowseUND-003 MarrowUND-004 WrapUND-005 DuskUND-006 GargoyleUND-007 FenUND-008 BrackenUND-009 CopperwingUND-010 Cairn

LEAD STORY / UND-001

Rumble and the Last Funfair

Rumble follows amusement-park music down from the hills. A carefully practised threatening roar is taken for a comic performance, and the applause persuades the little kaiju to stay. Then the old park receives notice that it will close ahead of renovation. Rumble thinks a bigger roar will save it, but shakes an old sign loose instead. Dusk proposes an evening show, Bracken makes scenery, Cairn supports the stage and Gargoyle remembers the old site layout. Rumble abandons the solo stand-off and invites everyone to demonstrate new uses for the park. Residents choose to help restore it. A small dent in the sign remains as a reminder to tuck in that tail.

Character connections

Performance partner: UND-005 Dusk. Scenery partner: UND-008 Bracken. Knowledge of the site: UND-006 Gargoyle and UND-010 Cairn.

Character arc

From proving worth through noise and strength, through damaging a cherished place, to repairing the mistake and inviting others to help.

First-episode idea

Please Do Not Feed the Monster: Rumble puts up an imposing sign. Neighbours stop bringing snacks and bring proper lunches instead. Rumble stays solemn while the tail arranges the queue.

UND-001 / LEAD

Rumble

DZ100-UND-001 · Original board no. 091

“Big roar. Careful steps.”
Role
Miniature kaiju; collection lead
Visual identity
Emerald scales, short tail, cream belly and a compact kaiju body.
Personality & blind spot
Guileless and competitive; wants to look imposing.
Current goal
Protect an old amusement park facing redevelopment.
Likes & habits
Loves enormous signs; taps a tail on the ground when nervous.
Background
Following music from the hills, Rumble is mistaken for the park's mascot and receives a first round of applause.
Story potential
Learns that protecting a place takes cooperation; every practice roar is treated as a cute performance.

UND-002

Drowse

DZ100-UND-002 · Original board no. 092

“I'm awake. There's still time.”
Role
Zombie resident
Visual identity
Mint-green hands, old tie and a patched everyday suit.
Personality & blind spot
Optimistic and a little slow to react; muddles dates.
Current goal
Finish an old list of things to do around town.
Likes & habits
Loves the smell of fresh bread; checks a note card before leaving.
Background
Waking in a changed town, Drowse uses a list from an old pocket to get to know the neighbours again.
Story potential
Never gives up, arriving just when everyone assumes the day's activities are over.

UND-003

Marrow

DZ100-UND-003 · Original board no. 093

“A promise is worth guarding.”
Role
Skeleton knight
Visual identity
Bone armour, blunt sword and bone-patterned shield.
Personality & blind spot
Formal and solemn; treats small promises like grand vows.
Current goal
Discover what the guarded castle was originally for.
Likes & habits
Loves polishing a shield; taps the breastplate before making a promise.
Background
Marrow wakes remembering only a gate to protect, then discovers a community storeroom behind it.
Story potential
Checks everyone's right to borrow a broom before learning to ask what they actually need.

UND-004

Wrap

DZ100-UND-004 · Original board no. 094

“One moment. Let me wrap this up.”
Role
Ancient mummy
Visual identity
Linen-wrapped body, gathered bandage ends and an intact bag head.
Personality & blind spot
Quiet and careful; frequently misunderstands modern objects.
Current goal
Find companions separated during a museum move.
Likes & habits
Loves dry sunshine; gathers loose bandages before walking.
Background
Wrap wakes in storage and sets off with old exhibition labels to find former travelling companions.
Story potential
Mistakes an automatic door for a courteous attendant and bows every time it opens.

UND-005

Dusk

DZ100-UND-005 · Original board no. 095

“The night's young. Stay a while.”
Role
Winged vampire count
Visual identity
Burgundy cape, bat wings, white cravat and dark formal clothes.
Personality & blind spot
Courteous and particular; takes trends very seriously.
Current goal
Open a meeting place for neighbours on different daily schedules.
Likes & habits
Loves dark-red fruit juice; lays a napkin before sitting.
Background
An empty castle prompts Dusk to move to town and learn how to invite real friends.
Story potential
An entrance needs dramatic mist; the fog machine keeps being borrowed as a humidifier.

UND-006

Gargoyle

DZ100-UND-006 · Original board no. 096

“Even a statue needs a stroll.”
Role
Stone gargoyle
Visual identity
Grey stone body, compact stone wings and a crouching stance.
Personality & blind spot
Loyal and introverted; afraid to leave a familiar perch.
Current goal
Find interests beyond watching over a roof.
Likes & habits
Loves sunsets; checks the gutter each day.
Background
Roof repairs bring Gargoyle to ground level for the first time, and residents invite a neighbourhood walk.
Story potential
Stands solemnly still, then changes pose when a tourist reaches for a camera.

UND-007

Fen

DZ100-UND-007 · Original board no. 097

“Slow water. A long story.”
Role
Swamp golem
Visual identity
Broad mossy body, mushrooms and warm amber stones.
Personality & blind spot
Slow to warm up and deeply knowledgeable; tells very long stories.
Current goal
Protect the wetland and the town's connected waterways.
Likes & habits
Loves moss; moves little mushrooms into the shade.
Background
Having watched the river shift many times, Fen brings memories of old channels to warn against blocking the water.
Story potential
Asked about one puddle, starts the explanation several centuries earlier.

UND-008

Bracken

DZ100-UND-008 · Original board no. 098

“Claws in. Then a hug.”
Role
Werewolf and apprentice tailor
Visual identity
Grey-brown fur, checked waistcoat and carefully tucked claws.
Personality & blind spot
Sociable and style-conscious; gets clumsy when excited.
Current goal
Make clothes that do not catch on claws.
Likes & habits
Loves checks; brushes arm fur before going out.
Background
Learning to mend clothes with Stitch reveals Bracken's unexpected eye for fabric.
Story potential
Practises an elegant turn while a tail sweeps the fabric rolls into a row.

UND-009

Copperwing

DZ100-UND-009 · Original board no. 099

“This counts as treasure too.”
Role
Small dragon
Visual identity
Copper scales, small wings, short tail and rounded belly.
Personality & blind spot
Proud and sociable at heart; hides favourite things.
Current goal
Build a treasure nest friends can enjoy together.
Likes & habits
Loves bright copper; flutters small wings when happy.
Background
Copperwing leaves the dragon flock for treasure and comes to cherish neighbours' bottle caps and tickets.
Story potential
Maintains a grand dragon's posture while guarding a very ordinary picnic basket.

UND-010

Cairn

DZ100-UND-010 · Original board no. 100

“Old things can hold something new.”
Role
Sandstone titan
Visual identity
Broad sandstone shoulder plates, geometric carvings and large hands.
Personality & blind spot
Steady and gentle; uneasy about finding a new purpose.
Current goal
Discover what an old temple can offer the present-day town.
Likes & habits
Loves morning light; brushes sand from broad shoulders on waking.
Background
When a temple falls quiet, Cairn walks into town and discovers a talent for sheltering the square from wind.
Story potential
Waits for a solemn duty, then diligently learns to be a comfortable picnic backrest.

Original character concepts and stories by DONGZE. A new collection, with more stories to come.